• In this the 20th episode of The Forge: A Genesys RPG Podcast, in "The Furnace" we pop the hood as we once again discuss critical elements of Vehicle Combat with a look at Collisions and Critical Hits. The GMs discussion how to best use these optional rules in your game, […]
  • In this much anticipated, record breaking, and epically long episode of The Forge: A Genesys RPG Podcast, we dust off some old boxes in the attic with our final look at MAGIC, as we explore the rules behind Magical Implements in the Genesys RPG and how to create them. We […]
  • This episode we welcome back special guest, lead developer on the Genesys Expanded Players Guide, Sam Gregor-Stewart, as we ready the potting mix to help nurture and grow a discussion on the creation of Specialization Trees including how you can introduce them into your Genesys games.In Die Casting we make […]
  • This episode we continue our in-depth look under the hood as we examine more of the vehicle rules in the Genesys Role Playing Game. We explore the basics of vehicle combat including a discussion on the Zone Rules from the team who brought you The Dice Pool Podcast plus we […]
  • This week we continue our journey through the Genesys Role Playing Game's Magic system. We'll look at Step 5 of our re-skinning process where we detail a multitude of talents for our post-Apocalyptic setting. Plus, we explore Step 6 where we'll define the penalties for using mutagenic powers and determine […]
  • This week we ask you to slap on your L-Plates and allow us to take you on a driving lesson as we explore the Genesys Vehicle Rules with you on the show. We start with a look at the control skills for vehicle use in Die Casting, before hitting the […]
  • After a short hiatus we're back with a brand-new episode. This week we delve deeper into re-skinning the Genesys Magic rules using our Post-Apocalyptic Setting. We dissect, explain, and explore each of the six brand new Mutation Powers, and so much more.We also look at the plethora of releases from […]
  • The latest book in the Genesys RPG line from Fantasy Flight Games has arrived – THE EXPANDED PLAYERS GUIDE. And who better to bring onto the show to talk about the book than none other than Sam Gregor-Stewart, lead developer on the project, and freelancer Keith Kappel who also worked […]
  • In the first show for 2020, GMs Chris and Hooly take a long look at magic in their continuing series on Magic in Genesys. This episode they explore the first part of a discussion on re-skinning magic for a unique setting.They also explore the use of the Signature Spell talents […]
  • Fast and ever-in-motion, high-Agility species represent some common and classic archetype concepts. In our final show of the year we take a long look at how to create Agility based archetypes and create two unique archetypes/species for your game.We also chat with Brett Bowen of Studio 404 Games about their […]

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